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Nightmare Amulet
Nightmare Amulet.png
"Induce insanity."
Gold Nugget.png × 6Nightmare Fuel.png × 4Purple Gem.png × 2
Icon Magic.png
Shadow Manipulator.png
3 min 12 sec
Induces insanity effects.
Drains Sanity over time.
Ancient Pseudoscience Station.png (Hammer.png)
Stacks up to
Does not stack
Wilson Portrait.png
It's whispering to me.


Willow Portrait.png
Has science gone too far?


Wolfgang Portrait.png
This amulet... it frightens Wolfgang.


Wendy Portrait.png
It's oozing.


WX-78 Portrait.png


Wickerbottom Portrait.png
I can almost sense it beckoning to something.


Woodie Portrait.png
The sparkle is gone from the gem.


Waxwell Portrait.png
It speaks with the shadow.


Wigfrid Portrait.png
An amulet öf dark pöwers.


Webber Portrait.png
Did you hear something?


Walani Portrait.png
This thing drives me nuts!


Warly Portrait.png
I must be crazy to fool around with this.


Woodlegs Portrait.png
Looks good on Woodlegs!


The Nightmare Amulet is a craftable item found in the Magic Tab. It costs 6 Gold Nuggets, 4 Nightmare Fuel, and 2 Purple Gems to craft and requires a Shadow Manipulator to prototype. It can also be dropped by an Ancient Pseudoscience Station when it is damaged with a Hammer, Gunpowder etc. It can be equipped in the chest slot and lasts for 3 minutes and 12 seconds (2/5th of an in-game day).

While it's equipped, the Nightmare Amulet allows the player to experience the effects of 0 Sanity without actually setting the character's Sanity to 0. The screen will become distorted with the usual low Sanity effects, and will spawn Shadow Creatures. While under effects of the Nightmare Amulet, more Shadow Creatures will spawn and more frequently, compared to the player being insane without the amulet. During this time the players Sanity will start dropping by 3.33 Sanity.png per minute.

Unequipping the Nightmare Amulet returns the player to their previous level of Sanity. Note that the "previous level of Sanity" will include any Sanity gains/losses that took place while the amulet was equipped.

Prototype.png Tips

  • This item can be useful for collecting items that are only available during low Sanity levels, such as Beard Hair and Nightmare Fuel, while still being able to opt out of the dangers of insanity at will.
  • The Nightmare Amulet's induced effect cannot be used to raise or lower Obelisks.
  • Players should wear items that provide a Sanity boost, such as Tam o' Shanter, to mitigate the Sanity drain of the Amulet.
  • This item can be especially useful when playing as Maxwell, since not only does his Sanity regeneration make it hard to go insane the normal way, but it also mitigates the Sanity loss caused by the Amulet.
  • Using the Nightmare Amulet to its full potential to farm Nightmare Fuel can yield around 20-24 Nightmare Fuel.

Placeholder.png Trivia

  • The Nightmare Amulet shares the same in-game model with Magiluminescence but its gem is obviously purple instead of yellow.
  • Prior to the The Stuff Of Nightmares update, the Nightmare Amulet actually restored 2 Sanity per minute, instead of reducing it.
  • This item was previously crafted from the Gemology Tab before the latter was removed from the game.
  • The gem in the Nightmare Amulet has eight corners, however the Purple Gems used to craft it only have six.

Mosquito.png Bugs

  • Sometimes Shadow Creatures don't despawn after the player unequips the Nightmare Amulet.

Blueprint.png Gallery