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Don't Starve Wiki

Wilson shivering from the cold.

Wilson Portrait.png
So cold!


Willow Portrait.png
The cold! It burns!


Wolfgang Portrait.png
Brrrrrrr! Is frosty!


Wendy Portrait.png
I am chilled to the bone.


WX-78 Portrait.png


Wickerbottom Portrait.png
The ambient temperature is low.


Woodie Portrait.png
It's a bit chilly out here!


Waxwell Portrait.png
My heart grows cold.


Wigfrid Portrait.png
Brrr! Where are my furs!


Webber Portrait.png
Brrr... spider hair isn't very warm.


Walani Portrait.png
Way too cold!


Warly Portrait.png
I'm... getting freezerburn...


Woodlegs Portrait.png


Freezing is a game mechanic which makes surviving Winter more difficult. Freezing can also occur during the last night of Autumn or during heavy rainfall in Spring, in Don't Starve: Reign of Giants. Whenever the player is away from a heat source for too long they will begin to freeze. 

Freezing occurs when body temperature drops below for vanilla or 10° for Reign of Giants. The edges of the screen will become encrusted with ice, as a warning to the player that they are about to freeze. The player should seek a heat source as soon as possible when this happens. If a source of heat cannot be found, a second layer of ice crust will form over the edges when body temperature drops below , causing the player to take damage of 1.25 Health per second. Freezing stops soon after the player finds a sufficient heat source.

The drop in body temperature that results from Freezing can be slowed by carrying a charged Thermal Stone, wearing insulated Clothing, growing a Beard or equipping a Torch. Freezing is negated altogether near a sufficiently warm heat source, such as a Fire.


Fire Pit closeup.png


The best way to have a reliable and steady source of fire is by having a Campfire, Fire Pit or a Dwarf Star. A Torch won't provide much warmth but can buy a limited amount of time before freezing actually settles in.

In emergencies, objects and even creatures can also be set on fire for an immediate source of warmth. A single flammable item can be dropped on the ground by holding the CTRL key and clicking the LMB. Once on the ground, such items can be lit on fire with a Torch to provide a small, but limited, amount of heat. With enough fuel, small fires like this can provide enough warmth to get to a better source of heat. This might be dangerous (or advantageous) however as nearby flammable objects can catch fire as well.

Warm Clothing

One of the best options for traveling away from a fire during Winter is to wear clothing that provides insulation. These items increase the amount of time a character can be away from fire before Freezing begins. Having several items equipped at the same time provides a cumulative bonus. Insulated clothing only delays Freezing, however, and sooner or later the player will be forced to return to a source of warmth. There are three tiers of clothing, each allowing the player to be away from a fire longer than the lower tiers.

Other options

  • Thermal Stones can be used to store heat.
  • Wilson's and Webber's Beards provide additional insulation, depending on their length.
  • Werebeaver has additional insulation.
  • Willow's Lighter produces a very small amount of heat, but can also be used to light surroundings on fire for emergency heat.

Game Mechanics

Freezing mechanics are based on the temperature implementations in the game. A player character has a body temperature, which ranges from -20° to 45° (80° in Reign of Giants). Any time body temperature falls below , the character will take 1.25 damage per second.

Ambient temperature is a key factor influencing a character's body temperature. Body temperature will attempt to match the ambient temperature, this rate is dependent on the ambient delta.

This rate can be any value between +5 and -1. It is given by the function:

max(ambient_delta, -30 / (30 + total_insulation))

Total insulation is the sum of all insulation worn by the character (see table below).

This rate takes into account the total effect of all heat sources affecting the player, including weather (the current air temperature), campfires, Thermal Stones, and lit torches. It is also a function of the player's current temperature.

The net temperature effect of a heat source depends on its distance from the player and its raw source temperature (listed in the Heat Sources table below), referred to as its source temperature:

  • If the source temperature is positive and above the player's body temperature, it will contribute to the ambient delta
  • If the source temperature is positive but below the player's body temperature, it will have no effect.
  • If the source temperature is negative (e.g. it is a "cold source" such as the Chilled Amulet), it will contribute (negatively) to the ambient delta.

In other words, the net temperature effect for each source is given by the equation:

net_temp_eff(source) = max(source_temperature - body_temperature, 0) + min(source_temperature, 0)

For each heat source, the player's body temperature is first subtracted from the heat source's source temperature, and then added to the ambient delta. Carried or equipped heat sources have a source temperature equal to its raw source temperature. For environmental heat sources (e.g. Fire Pit), source temperature will decrease as the distance between it and the player increases.

If the ambient delta is greater than 0 (i.e. the environment is warmer than the player's current body temperature), then the maximum increase of the player's body temperature will be +5° per second while the player's body temperature is below the freezing point of , and +1° per second once the player's body temperature is warmer than the freezing point. Note that the increase of the player's body temperature cannot exceed the ambient delta, so the actual rate may be smaller than +5° or +1°.

The final equation for calculating Ambient Delta is given here:

ambient_delta = min(warming_cap, sum(net_temp_eff(source) for all sources))

Where warming cap is 5, if the player's body temperature is below 0° and 1 if the player's body temperature is above 0°.

Insulation only becomes a factor if the ambient delta is less than 0 (i.e. all ambient heat carried and in the environment is still colder than the player's body temperature), in which case it operates per the ambient delta formula above. Insulation provides steadily less and less protection from cold, so the first item worn makes the biggest difference by far.

Items that delay freezing
Item Insulation Slot
Rabbit Earmuffs.png Rabbit Earmuffs 60 Head
Dapper Vest.png Dapper Vest 60 Chest
Breezy Vest.png Breezy Vest 60 Chest
Cat Cap.png Reign of Giants icon.pngCat Cap 60 Head
Snakeskin Jacket.png Shipwrecked icon.pngSnakeskin Jacket 60 Chest
Winter Hat.png Winter Hat 120 Head
Tam o' Shanter.png Tam o' Shanter 120 Head
Beefalo Hat.png Beefalo Hat 240 Head

Puffy Vest.png Puffy Vest



Hibearnation Vest.png Reign of Giants icon.pngHibearnation Vest

240 Chest
Blubber Suit.png Shipwrecked icon.pngBlubber Suit 240 Chest
Beard.png Magnificent Beard (affected by length, Wilson only) 0 / 15 / 45 / 135 Face
Silky Beard.png Reign of Giants icon.pngSilky Smooth Beard (affected by length, Webber only) 0 / 11.25 / 33.75 / 101.25 Face
Woodie Portrait.png Don't Starve Together icon.pngWoodie 45 Face
Werebeaver.png Werebeaver 240 Face

The warmest combination is a Puffy Vest, Beefalo Hat and fully grown beard (if playing as Wilson). This will add up to a whopping 615 points of insulation and would take 16.67 real time minutes to freeze (with a fully charged Thermal Stone). With a fully charged Thermal Stone and a Torch equipped, it is possible to have a mobile heat source almost as hot as a stage 1 Campfire.

For the purpose of calculating a Thermal Stone's own temperature loss, a fixed insulation of 120 is used. This value is not added to the player's total insulation, nor does the player's insulation affect the Thermal Stone in any way. A Thermal Stone cools at the same rate on the ground as it does in the inventory.

Heat Sources
Heat Source Temperature Duration
Willow's LighterWillow's Lighter Infinite
10 minutes in Don't Starve Together icon.png
Torch.png Torch 75 seconds
(affected by rain)
Small character fire 50° 6 seconds
Medium character fire 65° 8 seconds
Large character fire 80° 10 seconds
Small burnable object 70° 3 - 30 seconds
Medium burnable object 120° 10 - 30 seconds
Large burnable object 180° 15 seconds
Burning Evergreen 220° 15 seconds
Campfire.png Campfire (level 1)
Fire Pit.png Fire Pit (level 1)
Obsidian Fire Pit.png Obsidian Fire Pit Shipwrecked icon.png (level 1)
Chiminea.png Chiminea Shipwrecked icon.png (level 1)
70° variable
(affected by rain)
Campfire.png Campfire (level 2)
Fire Pit.png Fire Pit (level 2)
Obsidian Fire Pit.png Obsidian Fire Pit Shipwrecked icon.png (level 2)
Chiminea.png Chiminea Shipwrecked icon.png (level 2)
85° variable
(affected by rain)
Campfire.png Campfire (level 3)
Fire Pit.png Fire Pit (level 3)
Obsidian Fire Pit.png Obsidian Fire Pit Shipwrecked icon.png (level 3)
Chiminea.png Chiminea Shipwrecked icon.png (level 3)
100° variable
(affected by rain)
Campfire.png Campfire (level 4)
Fire Pit.png Fire Pit (level 4)
Obsidian Fire Pit.png Obsidian Fire Pit Shipwrecked icon.png (level 4)
Chiminea.png Chiminea Shipwrecked icon.png (level 4)
115° variable
(affected by rain)
Star Stafflight.png Dwarf Star 100° 2 minutes
3.5 days in Don't Starve Together icon.png
Thermal Stone Stage 4.pngThermal Stone (stage 4) 40° 8 uses
Thermal Stone Stage 5.pngThermal Stone (stage 5) 60° 8 uses
Fire Willow.png (Willow only) 20° 4-8 seconds

Glommer.png See also: Fire for information on flammable items

Prototype.png Tips

  • Thermal Stones only work while their temperature is greater than the player's body temperature; once the Thermal Stone cools to below that level, it has no further effect on the player's body temperature.
  • Torches only emit heat when equipped (as one would expect), although they appear lit in inventory.
  • Willow in Don't Starve Together will freeze when her Sanity is low enough, immediately to a degree that she starts taking damage.
  • In Reign of Giants, eating one of the following food items will temporarily warm the player up by 1°/second for various amounts of time. Eating even stale or spoiled food can also warm the player up.

Placeholder.png Trivia

  • Hypothermia is a loss of body heat due exposure to cold or freezing water and can cause death.
  • Frostbite (or frostburn) is a cold injury which commonly occurs at the soft tissues in the hands, feet, and nose due to severe freezing.
  • While in-game, Wilson's beard provides insulation, realistically, a beard can cause problems in severe weather, as moisture from one's breath freezes on facial hair and can cause frostbite.
    • Wilson's in-game beard, however, may become sufficiently "Magnificent" that it effectively becomes a blanket. It is unknown why Woodie's beard is not similarly useful, save that it remains shorter despite the fact that "a real lumberjack never shaves".