|Eats Fruits and Vegetables left on the ground.|
Turns into a Beardlord when the player's is below 40%.
|(x2), (75%), (25%)|
A Bunnyman is a Mob that spawns from a Rabbit Hutch in the Caves. They usually live in a Mushtree Forest biome. Like Pigs, Bunnymen will attack any monster on sight, such as Spiders and Batilisks. When killed, they will drop 2 Carrots and 1 Meat (75%) or 1 Bunny Puff (25%). Bunnymen will respawn from their Rabbit Hutches after 1 day.
Bunnymen can be befriended by giving them a Carrot (cooked or raw) and will follow the player, the same way Pigs do, for up to 20 minutes (Carrot hunger points × 19.2 seconds). For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a Sanity aura 25/min. Note that they will eat fruits and other vegetables that are fed to them, but will not become followers from this.
Bunnymen will attack the player if any Meats or Eggs is in the player's inventory, including Crock Pot foods. They can sense Meat food items on the player from a range of 8 away. Even befriended Bunnymen will become hostile if the player picks up meat. Bunnymen won't attack Chester, if he is carrying Meat food items. And they won't attack the player for carrying a Ham Bat. They won't attack if the player is holding a Bunny Puff, but will attack if the player is holding Beefalo Wool.
When reduced to low Health, Bunnymen will flee to regenerate Health. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. If the player attacks a Bunnyman while allied with other Bunnymen, the player's allies will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.
Bunnymen will run away when their Health is low (under 70 or less). When fleeing, they must either be cornered or attacked with a ranged weapon. The Boomerang is the cheapest option, but any kind of Blow Dart works as well. If cornering them, it is possible to lose the drops in the Ocean or in the Abyss.
When hunting Bunnymen, it may be useful to bring some meat items along. This will anger them and they will attack, making it easier to initiate combat, though this will also aggro all other nearby Bunnymen at the same time.
Other ways to kill a Bunnyman is by befriending it, then telling it to attack other Bunnymen, or befriending some Rock Lobsters and getting them to attack the Bunnyman. A befriended Bunnyman can be lured away from its home, forcing it to sleep out in the open where the player can get an extra attack before it wakes up.
Another way to kill Bunnymen is to befriend one and then tell it to kill another Bunnyman. All of the Bunnymen will join the one the player commanded and will kill the targeted Bunnyman. Repeat until all but one remain for the player to finish off.
Below is the number of hits it takes (with a default damage modifier) to kill a Bunnyman. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for
||48||15||12||8||7||6||5||4-7||3 or 5||4||3||2||
Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Simplest method of killing the Bunnymen is the make them fight each other. After befriending some with Carrots, the player can order them to attack the others, causing the Bunnymen to kill each other. The process an be repeated until a small number remain, which then can be killed off by the player. This method will require a number of Carrots, which can be obtained from the dead Bunnymen.
Alternative method is to have another mob fight them, such as Rock Lobsters. Rock Lobsters do a lot of damage, and take a lot of punishment, so are an ideal choice here. Pigs can also be used, however is more difficult to do so, since Pigs are only active during the day, while Bunnymen are only active at dusk or night. The player will need to befriend Pigs during the day, ensure the area is well lit, and wait for the Bunnymen to come out. with pigs, the player needs to be on the look out for any drops, and pick them up before Pigs can eat it.
Yet another killing method is to use Houndius Shootius. While very effective, it is also the most expensive method, since being able to craft one requires rare, difficult to obtain and non-renewable resources. In this method the Houndius Shootius must be protected by surrounding it with walls, otherwise it can be killed by Bunnymen.
If the player lacks the resources for the above options, it is also possible to kill them manually. However, this method is dangerous and time consuming. With this method the player will need to be well armed and prepared. If the player chooses this options, the Bunnymen can be funneled through the opening within the wall enclosing their hutches, making it a one on one fight. Making the opening a longer corridor can also help prevent Bunnymen from running away, since other Bunnymen would be blocking the way.
As with Pigs, random names are given to Bunnymen.
Possible Bunnyman names:
Attacking player who has Meats
Badly hurt, retreating
Lost interest in target
- IT MAD
- The Bunnyman was added in the Underground update.
- After The November Performance update, Bunnymen no longer attack a player with a Ham Bat.
- In Beta, Bunnymen acted similar to Pigs, often eating Meat off the ground.
- Bunnymen are the fourth Mob 'in the mold' of Pigs. The others are Merms, the WereBeaver, and the MacTusk family. This model has been nicknamed 'hunchback'.
- When examining a Rabbit Hole, Wilson says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
- During the Twitch.tv preview stream of the caves, Kevin (Klei's lead programmer) said that Pigs and Bunnymen would probably fight each other. This behavior was never implemented, though.
- Many of the friendly Bunnyman names are either plants (e.g. Brassica = cabbage, Celeriac = celery-root, Pimpernel/Tragopogon = flowers, Psoralea = tumbleweed) or lanthanides (some with minus the -ium suffix (e.g. Europia, Gadolin, Neo/Praseodymia, Promethia, Scandius, Ytterbia).
- Bunnymen gave some vital evidence that William Carter was Maxwell when it wasn't confirmed. When examined by Maxwell, he says 'Reminds me of my old act' - William Carter used to be a magician before entering the Don't Starve world.
- An attacking Bunnyman has the same animation as the Werebeaver.
- All Bunnymen are hostile to Webber because he is considered a Monster.
- The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits."
- Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, the Bunnymen mostly say only 1 word.
- Due to the way the "Give" system works, it is possible to give Bunnymen items they have no use for, such as Thulecite, Purple Gems and Gold Nuggets. They can even be given meat items if distracted; however, they will not eat them, and they will keep any of the said items in their inventory until they die. They will also not accept any Things or Gravedigger Items.
- Beardlords can drop regular Bunnyman loot (instead of Beard Hair and Monster Meat), if loaded when restarting a game.
- Sometimes, Bunnymen will spawn or walk in the ocean, thus making it impossible to trade with or kill with melee weapons.